Cornet Seminar – Andrea Fox – 08/12/2023

22 November 2023

In the context of team Cornet’s seminars, Andrea Fox (LIA) will present his research work on Safe Reinforcement Learning for Video Admission Control, on December 8, 2023, at 11:35 in the meeting room. Abstract: Mobile video cameras have become a pervasive commodity and represent an important candidate source to enhance video analytic applications. Yet, while available in large quantities, the limitations of the edge computing infrastructure require the careful selection of which video flows to process at any point in time to maximize the amount of information extracted by deployed applications. In this paper, we present an admission control scheme for mobile video streams originating from different areas and dispatched to multiple processing servers over an edge computing infrastructure. We introduce a model rooted in the theory of Constrained Markov Decision Processes (CMDPs) that captures the problem of ensuring adequate area coverage to applications, while accounting for constraints of edge servers and access network capacity. On top of this model, we develop two new policies based on specialized primal-dual constrained Reinforcement Learning methods that solve the optimal admission control problem. The first, called DR-CPO, adopts reward decomposition reinforcement learning. This technique effectively mitigates state-space explosion, achieves optimality, and significantly accelerates Plus d'infos

Cornet Seminar – Olivier Bilenne – 24/11/2023

22 November 2023

In the context of team Cornet’s seminars, Olivier Bilenne (LIA) will present his research work on Implementing fictitious play in partially observable stochastic games, on November 24, 2023, 11:35 in the meeting room. Abstract: Extensions of fictitious play to stochastic games have been recently examined in combination with reinforcement learning techniques inherent to Markov decision processes. We revisit this approach in the context of partially observable stochastic games. For this, we consider a two-player (finite-state) zero-sum stochastic game where one player (the attacker) has full visibility of the system, whereas the other player (the defender) has no access to the state of the opponent and must instead compose with public sources of information (in our setting: the actions played and their associated payoffs). We study a fictitious play dynamics where the players best response to the estimated empirical frequencies of action of their opponent. This sequence of play requires from the players to form beliefs on both their opponent’s strategy and on their own continuation payoff (modeled by a Q-function), based on the (full or partial) information that is available to them. The strategy estimation scheme, in particular, features a correction mechanism making up for delayed symptoms in the partially Plus d'infos

14th Conference on Decision and Game Theory for Security (GameSec-23)

11 November 2023

The 14th Conference on Decision and Game Theory for Security (GameSec-23) will take place from October 18-20, 2023 in Avignon, France. With the rapid development of information, automation, and communication technology, the security of these emerging systems is more important now than ever. GameSec 2023 focuses on the protection of heterogeneous, large-scale, and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically relevant analytical methods. GameSec 2023 invites novel, high-quality theoretical and empirical contributions, which leverage decision theory and game theory to address security problems and related problems such as privacy, trust, or bias in emerging systems. The goal of the conference is to bring together academic, government, and industrial researchers in an effort to identify and discuss the major challenges and recent results that highlight the interdisciplinary connections between game theory, control, distributed optimization, adversarial reasoning, machine learning, mechanism design, behavioral analysis, risk assessments, and security, reputation, trust and privacy problems. Website: www.gamesec-conf.org